Gun Framework — what to buy next, honestly labeled

No official gun stats exist yet, so this is a framework page, not a fabricated S/A/B list. It ranks what is verifiable (per-shot damage from official art) and marks the rest Needs check.

Source-backedChecked

Ranking criteria (from the real game loop)

Damage-order framework

Checked
GunPer shotBest forConfidence

Starter pistol

Shown in official art with +1 damage numbers.

+1 / shotYour first minutes — it is what you start withSource-backed

Crystal AK-style rifle

Shown in official art with +67 damage numbers; the full gun list is not published (Needs check).

+67 / shotThe progression goal the official art showcasesSource-backed
The full gun list in between these two is Needs check — no source publishes names, prices or values yet.

Read it as an order, not tiers: the starter is your baseline, the crystal-rifle class is where the official art points, and everything between follows the same logic — per-shot damage first, price second. When the full roster is published, this page becomes a real tier list with dated sources. Simulate the +1 → +67 jump yourself.

Teamplay note: your Buddy counts too

+1 DMG FPS has no unit roster, but V1.2's Buddy acts like a permanent companion slot: it helps destroy enemies while you shoot. The BUDDY code unlocks a Sensei Buddy — treat it as a free upgrade that multiplies whatever gun you carry. Solo strategy stays the same: per-shot damage first.

Ranking change log